Latest update 10 Oct 2026 Big Maps, Sharper Text & Fixes →
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Patch notes

Changelog

Every JO:TAC update, newest first. The launcher installs updates automatically — this is what changed.

Current client 0.1.29 Last update 10 Oct 2026 12 patch notes since Aug 2025
10OCT 2026
Latest Client 0.1.29 16 changes

Big Maps, Sharper Text & Fixes

Longer grass draw distance, sharp menu and HUD text, support for much bigger maps and more AI, Mumble overlay fixes, a LAN lobby fix and several gameplay fixes. Client hook version 0.1.29.

Everyone needs this update. Servers running it only accept players who have it installed too.

🌿 Graphics

  • Ground grass is now drawn up to 128 m away instead of 42 m, with the same density.
  • Menu, HUD and Armory text is now sharp at any resolution instead of being stretched from 800×600.

🎮 Gameplay

  • You keep the weapon you had selected when you leave a vehicle seat, instead of getting your spawn weapon back.
  • A door that was opened before you joined now shows as open.
  • Lights switched by the mission now look the same for all players, including late joiners and after a mission restart.
  • Sharks now chase swimmers in deep water and no longer beach themselves. Berserk animals no longer attack their own kind.

🗺️ Big Maps & AI

  • Raised the map object limits end to end: objects past the old limits keep their collision, and maps with many enterable buildings no longer crash on the first frame. ▶ Video: 4000 Building Showcase
  • Missions with more than 1,456 AI no longer crash while loading. The limit is now 4,096. ▶ Video: 2000 AI
  • Spawn bases no longer disappear from the deploy screen on maps with very many buildings.
  • On maps with more than 255 people (players and AI), player names, tags and voice icons stay on the right body instead of appearing over AI.

🎙️ Mumble Overlay

  • Fixed the overlay breaking after the game is minimised and restored (Alt+Tab).
  • On servers where both teams hear each other in local chat, only teammates get a talker tag. An untagged voice is an enemy.

📡 Network

  • The LAN lobby now finds servers on PCs that have a Hyper-V or VPN network adapter.

🛠️ Servers

  • Fixed the crash of long-running servers caused by the remote-admin connection list.
  • Spawn protection time can now be set by the server.
  • New server option: a carried parachute opens when the player presses Jump while falling, instead of opening by itself. ▶ Video: Spacebar Parachute Test

Thanks to BadgerLove (FMJ) and the OpenNova project, where most of these fixes come from.

30SEP 2026
2 changes

4GB PFF Support & Black Hawk Down Event

PFF archive reading extended from 2 GB to 4 GB, plus smaller changes for the October 3rd Black Hawk Down event.

October 3rd Special Event — Battle of Mogadishu

Join us on October 3rd for a special in-game event depicting the Battle of Mogadishu.

⚙️ Engine

  • Extended PFF reading from 2 GB to 4 GB.

🚁 Black Hawk Down Event

  • Smaller changes for the Black Hawk Down event.
09JUL 2026
16 changes

Mumble Talkers Overlay

Faster crash recovery, a brand-new Mumble voice-chat overlay with an on-screen talker list and 3D speaker icons, plus a network-stability fix.

⚡ Crash Recovery

  • Removed the 2-minute wait after the game crashes with a sysdump — you can relaunch immediately and get straight back into the action.

🎙️ New Mumble Talkers Overlay

A left-side HUD panel lists everyone currently on voice, with 3D speaker icons floating above their heads in the world.

Talk States

Each talker shows a colored dot and a tag next to their name:

  • [LOCAL] — white · proximity voice, only shown within 100 m.
  • [RADIO] — green · team radio, shown up to 250 m (fades with distance).
  • [WHISPER] — purple · private channel.

Per-Talker Row

Colored dot · name · state tag · distance in meters · compass arrow.

Compass Arrow & Health

The compass arrow points to the talker relative to your facing. Its color reflects their current health:

  • ➤Green — 90–100 HP.
  • ➤Orange — 45–89 HP.
  • ➤Red — 1–44 HP.
  • ➤Blue — dead (0 HP).

Speaker Icons

  • Float above each talking player: white for local voice, green for radio.
  • Alpha fades with distance for radio talkers.

Behavior

  • Talkers linger 5 s after going silent (name and row fade out gradually).
  • The local player is never listed.
  • Shows a "no talkers" placeholder when the channel is quiet.
  • Auto-scales to resolution (baseline 1080p).
  • Suppressed in FFA game modes (DM / KOTH) — the overlay would leak position and liveness, so it hides itself automatically in non-team modes. Fully active in team modes.

📡 Network Stability

  • Fixed TR flashing — high-ping players no longer stall and become unshootable when the connection is unstable.
12JUN 2026
68 changes

Naval Update

Weapon rebalancing, major vehicle changes, a new drivable Jet Ski, terrain & foliage fixes, plus a huge BHD asset rework by AngelExalted.

Naval Update — Joint Operations: Tactical Assault Coalition

Very special thanks to @AngelExalted, who deserves a round of applause for his contribution to this update and for the work he does to organize weekend events and the upcoming tournament. He did a lot of work on this update to improve the assets from BHD, as well as reworking several assets to add occlusion shells and LODs, which has greatly improved game performance! Cheers man!

🔫 Weapons

  • Fixed missing 3rd person weapon model for the M16/EOTech.
  • Adjusted the EOTech reticle.
  • Reworked the EOTech reticle ring to be more transparent.
  • Made mortars less accurate when fired without a laser designator.
  • Rebalanced mortar damage: reduced overall blast radius, and increased the minimum damage radius so targets within a few meters receive full damage before damage falls off.
  • Fixed an issue where the PKM had no weapon sway while using point-aim mode.
  • Reworked body armor class availability: removed from Medic; added to Rifleman and Fire Support.

🚁 Vehicle Changes

BTR & Stryker

  • Reduced muzzle flash smoke so it obstructs the gunner's view less.
  • Retextured the BTR-80 using a camouflage pattern inspired by real-world designs while matching JO's environment colors.
  • Reworked the BTR to use the 1PZ-2 periscope sight for the 30mm cannon.
  • Improved BTR 30mm cannon internal and external sound design.
  • Added more visible tracers to BTR rounds.
  • Added explosion impact sounds to BTR 30mm HE rounds.
  • Slightly reduced BTR and Stryker gun recoil.
  • Rebalanced overheating: faster heat buildup, faster cooldown, and a short overheating penalty added.

Tanks

  • Cannon rounds fired from the BTR, T80, and Abrams now originate from the actual barrel instead of the player camera.
  • Fixed the strange bar obstructing the T80 gunner's view.
  • Added glass to the Abrams gunner view similar to the T-80 — if shot in the right place, you can break the gunner's sight glass, making it harder for them to see.

Helicopters

  • Reduced Little Bird / NB105 health to 5,000 HP.
  • Converted helicopter co-pilot seats into emplacements equipped with binoculars for spotting enemy positions.
  • Increased NB105 transport capacity to four passengers plus one co-pilot.
  • Disabled the NB105 doors from closing during takeoff, making it easier to fire from the helicopter.
  • Fixed an Apache and KA-52 multiplayer bug that prevented the 30mm cannon from aiming lower than 10 degrees.
  • Helicopter rotors can now kill players when spinning.
  • Modified the Apache so the front target optic follows the gunner's head movement, allowing the pilot to see where the gunner is looking.
  • Added a gunner direction indicator to the KA-52 cockpit display.
  • Improved Puma textures.

Landing Craft

  • Increased LCAC and Landing Craft health to 16,000 HP for improved survivability.

🗺️ Objects & Mapping

  • Fixed DFX2 terrains that were missing detail maps and foliage maps, eliminating repetitive textures and restoring missing vegetation.
  • Created a jungle version of the DFD3 terrain.
  • Improved DJ Mod terrain textures with better color and detail.
  • Created new foliage and detail maps for DJ Mod terrains that originally lacked them.
  • Fixed 2D number text items not displaying correctly on lower graphics settings.
  • Added a new Jet Ski vehicle that drives like a boat but can skim across short stretches of land and jump ramps.
  • Fixed collision on mton03 that allowed players to walk through a wall.

Notes from the contributions from @AngelExalted 🔥

🆕 Maps Added (from AngelExalted)

  • Stone Rogue (added terrain file dvg1).
  • Deadly Diamond (added cargo truck husk).
  • Trench Run (added terrain file dvg1).

🌎 New BHD Content

Terrain Tiles

Added the following BHD terrain tiles:

trntile1 trntile2 trntile3 trntile4 trntile5 trntile6 trntile7 trntile8 trntile9 trntile11 trntile12

Assets Added

Mmanual Mwherhs1 PwrGen PwrGenX AAGN03 AAGN03X Nctrck1p Nctrk1hk rmofficA

Ctrk01

  • Made drivable.
  • Fixed geometry issues.
  • Removed driver.
  • Added proper vehicle collision.

🌿 Terrain & Foliage Improvements

  • Fixed grass on BHD terrain files.
  • Made all BHD sky tiles seamless.
  • Added leaf sway animation to all BHD trees.

Large numbers of foliage assets received improvements, including:

  • Correct wood and foliage material assignments.
  • Improved collision boxes.
  • Correct bullet collision.
  • Smoothed geometry.
  • Added leaf sway animations.
  • Added LODs to improve performance where applicable.

🏢 Building Improvements

Numerous structures received major optimization and functionality improvements, including:

  • Added occlusion shells.
  • Added or corrected occlusion boxes.
  • Fixed occlusion portals.
  • Fixed blink boxes.
  • Added multiple LOD levels.
  • Improved stair collision.
  • Improved exterior collision.
  • Fixed crashes caused by improper portals.
  • Improved rendering performance.

🛠️ Decoration Improvements

  • Smoothed geometry on several decorative objects.
  • Added a broken bottle husk to mbeer.
  • Fixed missing sound loops on decorative assets.

⚙️ Additional Gameplay Changes

  • Renamed the JO Attack Vehicle to "Drivable Jeep."
  • Renamed the new Humvee to "Drivable Humvee."
  • Removed emplaced weapons from the Indonesian LCT.
  • Updated the Mark V SOC by replacing .50 caliber machine guns with miniguns.
  • Updated the Pari-class Patrol Boat by replacing the Mk40 grenade launcher with a new 30mm cannon.
14FEB 2026
56 changes

Update 14 February 2026

Weapon tweaks & bug fixes, new Colt 723, and a major BK10 + DJX asset rework with broad foliage/texture/collision improvements.

Weapon Tweaks & Bug Fixes

  • Fixed multiple script and weapon ID errors in weapon.def that may have contributed to system dumps.
  • Increased RPG and AT4 carry count to 3.
  • Fixed RPG sight reticle so it is dead accurate at all range markers.
  • M82 adjustments
    • Decreased hip fire accuracy.
    • Decreased accuracy while moving.
    • Increased recoil slightly to slow follow-up shots.
    • Added muzzle smoke puff effect.
  • Adjusted minigun overheat values.
  • Adjusted minigun sound distance.
  • Increased L115A max carry ammo to 110.
  • Fixed M4 rifles incorrectly causing splash damage.
  • Fixed G36 3X sight being automatically set to 200m elevation.
  • Fixed missing HUD text on M16 (EOTech).
  • Fixed missing HUD text on PKM point-aim mode.

New Weapon

  • Added the Colt 723. Inspired by the rifle used by Medal of Honor recipient Gary Gordon during Operation Gothic Serpent (Black Hawk Down).

General Asset Improvements

  • Tweaked several stock tree textures.
  • Added new tree leaf shader with subtle wind sway (not yet implemented on all trees).
  • Integrated a large number of BHD assets into JOTAC.

Special thanks: AngelExalted for asset work. Biggy for resolving item.def limits which allowed expanded asset integration.


DJX Mod Asset Rework

Extensive rework to fix bugs, eliminate crashes, improve collision, and enhance overall quality.

  • Fixed players falling through floors (collision + blink box corrections).
  • Fixed incorrect CB and BB placement.
  • Fixed ability to shoot through walls.
  • Fixed water rendering bugs.
  • Fixed broken occlusion portals.
  • Fixed stair collision issues ("bumpy stairs").
  • Improved UV mapping and texture alignment.
  • Added or improved detail maps.
  • Corrected incorrect texture material types.
  • Fixed vegetation alpha issues.
  • Resolved blink box errors causing crashes.

Major Rework: BK10

  • Reduced total triangle count from 16,000 -> 5,926.
  • Reduced geometry mesh from 7,600 tris -> 3,996 (while adding more detail).
  • Rebuilt collision mesh to closely match geometry.
  • Windows are now fully passable if physically accessible.
  • Bots can now see through windows properly.
  • Improved interior/exterior lighting transitions.
  • Enhanced rubble geometry for more 3D depth.
  • Improved texture usage and reduced repetition.
  • Expanded interior walkable areas.

DJX Foliage Improvements

  • Adjusted color tone across numerous foliage assets.
  • Fixed palm tree and vegetation collision.
  • Improved vegetation alpha rendering.
  • Unified foliage shading for better consistency.

Additional Asset Fixes (AngelExalted)

  • Fixed water rendering issues across numerous structures.
  • Added missing occlusion boxes and portals.
  • Separated interior and exterior lighting.
  • Smoothed angular polygons.
  • Reworked collision boxes to better match geometry.
  • Improved industrial pipe and tank textures.
  • Corrected incorrect item type assignments.
  • Added missing roof collision.
  • Fixed incorrect metal surface material types.
  • Added interior collision for tent poles.
  • Renamed mbh to "Stone Boathouse".

New Items

  • BK7 - Russian-style apartment building (no interior).
  • Hydrant - Red fire hydrant.

Screenshots

15JAN 2026
13 changes

Update 15 January 2026

Javelin + Model 66 fixes, AT4 default elevation, helicopter weapon overheat tuning, smoke visibility improvements, and assorted weapon/mapping updates.

Note: This update is currently only available on the non-Steam JOTAC build.

Weapons

  • Fixed Model 66 (.357 Magnum) using the same ammo count as the primary weapon.
  • Fixed Javelin tracking abilities. (Tested in live server this time.)
  • Set AT4 default elevation to 100 meters for a more natural point of aim (helps prevent new players overshooting due to too-high elevation).
  • Adjusted G3 reload speed and animation (about 12% faster).
  • Remade G3 sight graphic to be larger to maintain a better sight picture when firing.
  • Adjusted M249 recoil values.

Vehicles

  • Adjusted over-heat values for miniguns.
  • Added over-heat feature for Apache/KA-52 cannon to prevent constant spamming.
  • Added a 10 second cool down penalty for allowing Apache/KA-52 to over-heat.

Graphics, Effects & Mapping

  • Updated smoke grenade particle effects so smoke remains effective even on low particle density settings (prevents seeing through smoke on low settings). Works for throwable and grenade launcher smokes; should not affect performance.
  • Fixed some graphical errors with the new Indonesian Warehouse #1 interior.
  • Added 4 more concrete slab sizes (for @GeRo-).
  • Added downed C130 crash site for @Cm. (Interior to be added later.)
01JAN 2026
92 changes

Update 1 January 2026

New .357 (S&W Model 66) features, new M16 EOTECH option, recoil/sway reductions, extensive vehicle balance, HUD fixes, and new mapping content.

Weapons

  • .357 Magnum pistol (S&W Model 66)
    • Added new model, sound, and animations.
    • Renamed it to the correct name: "S&W Model 66"
    • Added the option to use double-action mode or single-action mode.
      • Double-action = fast fire rate, less accurate.
      • Single-action = manually cocks the hammer on every shot for a crisp and accurate trigger.
  • Added M16 with EOTECH optic option.
  • Fixed M1911 fire animation being cut short due to incorrect action delay.
  • Fixed a bug with emplaced .50 cals and Mk19s that would cause the player to get stuck if they spammed the reload button.
  • Adjusted GP25 reload animations to be closer in length to M203 reload.
  • Reworked M4/M203 and M16/M203 reload animations to match the M4 and M16.
  • Tweaked M203 grenade launcher animation that was overextending the character's arm.
  • Reduced AT4 and RPG aiming sway by 50% since they are shoulder-fired weapons.
  • Fixed shotgun HUD ammo icon.
  • Fixed emplaced M60 showing bullet shells ejecting from the muzzle when firing.
  • Moved satchel detonator back to key slot #8.
  • Slightly improved minigun hit registration.
  • Decreased FN-FNC reload time.
  • Improved Javelin tracking ability on moving targets (reverted experimental changes).
  • Reduced L115A scope zoom from 20x to 16x due to a graphic bug.
  • Increased ammo count for L115A, M24, and M82 sniper rifles.
  • Reduced AT mine trigger distance. (Stock JO was 5 meters; now you must directly hit the mine to trigger it.)
  • Reduced max recoil curve by 15% on all weapons (more noticeable on higher caliber weapons).
  • Reduced weapon sway by 15% on all weapons.
  • Reduced crouching weapon sway by an additional 30%.

Vehicles

  • Made small visual improvements to Chinook model geometry.
  • Made it so that Chinook rotor blades turn in the correct direction and opposite of each other.

Vehicle tuning notes: The following tweaks were made by AngelExalted and reviewed/approved by me. Special thanks to AngelExalted for spending a lot of time going through these.

  • Reduced Little Bird HP from 7000 to 5600
  • Reduced Little Bird high-speed turn rate from 95 to 90
  • Reduced Bo 105 HP from 7000 to 5600
  • Increased Bo 105 high-speed turn rate from 70 to 95
  • Reduced Bo 105 low-speed turn rate from 60 to 50
  • Reduced Bo 105 deceleration from 40 to 35
  • Increased Bo 105 maximum speed from 204 to 270 to match IRL counterpart
  • Reduced Black Hawk HP from 12000 to 10600
  • Increased Super Puma turn rate to 80
  • Reduced Super Puma deceleration from 30 to 28
  • Increased Super Puma mass to 35
  • Reduced Super Puma HP from 12000 to 11200
  • Reduced Apache HP from 12000 to 11200
  • Reduced Ka-52 HP from 12000 to 11200
  • Increased Mi-26 HP from 15000 to 15200
  • Reduced Chinook HP from 15000 to 14000
  • Increased ATV max climb slope and improved physics and handling
  • Increased Dune Buggy max climb slope from 60 to 84 to match IRL counterpart
  • Increased SUV max climb slope from 55 to 70 to match IRL counterpart
  • Reduced Motorcycle radar signature to 300 to help avoid Javelin lock-on interference
  • Reduced Civilian Taxi radar signature to 300 to help avoid Javelin lock-on interference
  • Reduced Stryker deceleration to 18
  • Reduced Pickup Truck HP from 6000 to 5600
  • Increased Pickup Truck maximum speed from 70 to 97 to match IRL counterpart
  • Reduced LCAC maximum water speed from 130 to 74 to match IRL counterpart
  • Reduced LCAC maximum speed from 50 to 46 to match IRL counterpart
  • Reduced LCAC mass from 160 to 87 to match IRL counterpart
  • Reduced LCAC armor from 60 to 20
  • Reduced LCAC maximum HP from 15000 to 11000
  • Increased LCAC acceleration from 15 to 20
  • Reduced Indonesian LCT low-speed turn rate from 16 to 13
  • Reduced Indonesian LCT mass from 150 to 95
  • Reduced Indonesian LCT armor from 60 to 40
  • Reduced Indonesian LCT maximum HP from 15000 to 12000
  • Reduced Mark V maximum water speed from 110 to 92 to match IRL counterpart
  • Reduced Mark V mass from 114 to 57 to match IRL counterpart
  • Increased Indonesian Patrol Boat armor from 40 to 60 (to match that of the Mark V)
  • Increased Indonesian Patrol Boat high-speed turn rate from 40 to 50
  • Reduced Indonesian Patrol Boat maximum water speed from 100 to 83
  • Reduced Indonesian Patrol Boat mass from 110 to 70
  • Increased turn rate and maximum speed of Civilian Boat #3
  • Added water bob effect to drivable Civilian Boats
  • Changed Critical HP for Little Bird, Bo 105, Zodiac, SUV, AAV, Technical, ATV, Dune Buggy, and Motorcycle to 10% of their maximum HP, and the Critical Drain to 15 seconds
  • Changed Critical HP for Black Hawk, Super Puma, Apache, Ka-52, Mi-26, Chinook, Abrams, T-80, BTR-80, Stryker, LCAC, Indonesian Landing Boat, Mark V, and Indonesian Patrol Boat to 10% of their maximum HP, and the Critical Drain to 25 seconds
  • Fixed the explosions when destroyed to correctly match the size of the vehicle
  • Matched slip_slope and max_climb of ALL vehicles for a smoother uphill climb
  • Fixed pilot bots not using the correct seat animations in helicopters
  • Reduced Russian AI ammo magazine size from 100 to 30

HUD/UI

  • Added text to Abrams and T-80 tank gun HUD to show: "Right Click to switch to coax machine gun" to help new players
  • Fixed PKM not showing correct HUD text
  • Fixed M16/M203 smoke not showing HUD text
  • Fixed M4/M203 smoke not showing HUD text
  • Fixed AK-47/GP-25 smoke not showing HUD text
  • Fixed AK-74/GP-25 smoke not showing HUD text
  • Fixed RPK ammo type not showing correctly

Mapping and Objects

  • Fixed black line on tree textures
  • Fixed floating tree leaves on tree group textures
  • Fixed all DFX2 power-up boxes so they show up correctly and give the correct weapon
  • Added armor weak-point charts to multiplayer maps at each team's main base (@Cm.)
  • Added an aircraft carrier (work in progress)
  • River Hut #1 (small blue house from stock JO) now has an interior (imported from older mod version)
  • Indonesian Warehouse #1 now has an interior (imported from older mod version)
  • Fixed barbed wire still hurting players when they touch it
  • Added "damai" env to stock files
  • Fixed certain weapons not showing up in the MED loadout selection
31OCT 2025
17 changes

Update 31 October 2025

AV false-positive mitigation for binkw32.dll, launcher fixes & scaling, helicopter balance, texture conversions, and full-res night vision.

BIG THANKS to @biggy for digging into binkw32.dll to stop antivirus false-positives. As of this build, it is not being flagged by any AVs.

Spag and I have put a lot of work into this project, but we wouldn't be here without Biggy's help. He's busy with his own game projects yet still shares time, knowledge, and fixes to keep JOTAC alive. Take a moment and give Biggy some love!

JOTAC Launcher (by @SPAGHETTI)

Fixed

  • Resolved startup hang when loading jointops.exe.
  • Corrected rank image rendering on the Launcher tab.
  • Mumble context now shows the correct server name.
  • Rebuilt binkw32.dll to work better with security software (reduce AV false-positives).

Improved

  • Added more resolutions to choose from in the Settings menu.
  • Redesigned the Launcher layout to scale cleanly on smaller resolutions.

Game (by @Oscarmike247)

  • Fixed G3 sight elevation not working.
  • Converted ~450 .TGA texture files from the DJX mod to .DDS for lower memory impact and better performance.
  • Improved Apache texture and made several model tweaks.
  • Improved KA-52 texture.
  • Gave Apache and KA-52 pilots the ability to fire missiles.
  • Increased missile capacity of Apache, KA-52, and Little Bird (rockets) to match the number of rocket tubes on their models.
  • Added a missile cooldown on Apache and KA-52 to prevent excessive missile spamming.
  • Reduced missile damage against armor.
  • Reduced helicopter missile splash-damage range.
  • Updated helicopter speed and handling to better reflect real-life capabilities (thanks to @AngelExalted).
  • Improved Night Vision: now full resolution (thanks to the RAD mod and @biggy).
17OCT 2025
17 changes

Update 17 October 2025

Sound polish for MP5 family & GLs, mine carry tweaks and markers, Abrams/T-80 fixes, plus mapping QoL.

Weapons

  • Added impact sound for 40 mm smoke rounds.
  • Added new firing sounds for M203.
  • Tweaked MP5 reload speed to feel slightly faster.
  • Tweaked the new MP5SD sound to have a bit more bass punch.
  • Tweaked MP5 sound.
  • Increased MP5/10 fire rate slightly.
  • MP5 and MP5SD full-auto fire from 3rd person should sound smoother in multiplayer.
  • Fixed Anti-Tank mines showing 9 carry capacity in armory.
  • Added visible marker on friendly AT mines (similar to Claymores).
  • Increased Anti-Tank mine carry capacity to 4.
  • Increased Claymore mine carry capacity to 4.
  • Increased Satchel Charge carry capacity to 3.

Vehicles

  • Fixed coaxial machine gun on Abrams and T-80 tanks not working in stock maps.
  • Fixed DShK on T-80 not sounding correct for clients in multiplayer.
  • Added desert version of the Abrams tank.

Objects & Mapping Stuff

  • Stock wooden fences are now destroyable with explosives or .50 cals (imported from previous mod version).
  • Added missing PCX images for the MED for new building items (still working on the rest).
19SEP 2025
15 changes

Update 19 September 2025

Major memory expansion fix, new weapons & optics, AT mine improvements, graphics upgrades, MED export cap patch, and added mapping content.

Memory Fix

This update expands the allocated memory for JO, allowing us to add more content and load very large maps without memory failures. Issues from the previous playtest-like missing UI or sounds on maps such as Cold Water Gap, and occasional sysdump errors-should now be resolved in most cases. Special thanks to @biggy and the RAD mod creators for making this happen!

Weapons

  • Added M4 with EOTECH.
  • Added M16 with ACOG.
  • Added AK47 with PK-AS.
  • Added AK47 with 1P29 4x optic.
  • New model and animation for AT mines.
  • AT mines now lay flat and are semi-buried in the ground.
  • Replaced red dot in all red-dot optics.
  • Added new grenade and mortar sounds (sound files by @AngelExalted).
  • Significantly reduced scope sway on sniper rifles when crouched.
  • Tweaked G3 reload animation.

Graphics

  • Replaced old banyan tree models (more foliage rework is coming).
  • Started upscaling select older asset textures-focused on the worst offenders first.

MED (Mission Editor)

Thanks to the expanded memory, you can now place more items on maps than before. Previously, MED had a hard cap on how many items it could export to a BMS file. This update includes a patched MED from Biggy that allows exporting maps with item counts beyond the old limits.

Stability note: very large maps or extreme item counts can still cause flickering buildings/items. Biggy is exploring this; a complete fix may not be possible. That said, we can now load very large maps that used to cause system dumps.

Mapping Content

  • Added all items and terrains from DFX, DFX2, and the DJX mod.
  • Added dialog wave files from DFX/DFX2.
  • Note: some assets are missing sounds or other data; we're working to fix these.
05SEP 2025
12 changes

Update 5 September 2025

Weapon balance, vehicles, HUD improvements, and new content.

Weapon Balance

  • DMR rifle damage decreased overall (requires two torso shots to kill after range).
  • Rate of fire for M21 and M14 rifles decreased (now matches SR25).
  • Moving while scoped with DMRs results in slightly less accuracy.
  • .45 cal pistol damage slightly increased.
  • Slightly decreased P90 damage.
  • Blackhawk and Puma miniguns more effective from the air.

Vehicles

  • Fixed issue with Rebel NB105 helicopter taking too long to explode once on fire.

HUD & Compass

  • Rearranged remaining HUD elements for minimalistic theme.
  • Enlarged the compass at the bottom of the screen.
  • Added directional numbers for precise callouts in proximity chat.
  • Added incoming fire indicators (not shown for suppressed weapons or snipers).

New Content

  • Added two Scout-Sniper avatar variants to the rebel team for better camouflage options.
30AUG 2025
33 changes

Update 30 August 2025

Weapons, vehicles, and optimization updates.

Weapons & Reworks

  • PKM fully reworked (new model, animations, and sound).
  • RPK-74 fully reworked (new model, animations, and sound).
  • RPG-7 rework (updated animations).
  • AT4 rework (updated animations).
  • Added 3rd person model for the M14.
  • Added illuminated sniper reticle for the SVD.
  • Fixed PKM left-shoulder model clipping into the camera on the rebel team.

Weapon Bug Fixes & Tweaks

  • Fixed shell ejection position on the FAMAS (1st person view).
  • Fixed missing bullet crack sound on the M14.
  • Adjusted G36 reload speed (previously felt sluggish).
  • Fixed M16 unable to fire while in water.
  • Fixed FAMAS unable to fire while in water.
  • Fixed minigun crossfade sound issue.
  • Fixed friendly bot firing sounds (especially gunner class).
  • Fixed mortar rounds incorrectly emitting smoke screens on impact.
  • Fixed conflict: designator was set to "quickswitch" (clashing with med pack as medic).
  • Adjusted grenade launchers to replace quickswitch function.
  • Adjusted P90 impact effect on players (reduced blur effect based on playtest feedback).
  • Corrected P90 damage (bullet weight error caused higher damage than intended).
  • Tweaked FAMAS reload animation to be more fluid.
  • Tweaked G36 reload animation to be more fluid.
  • Fixed AT4 having no splash damage.

Vehicles

  • Fixed rebel jeep windows (now bulletproof, matching JO jeep).
  • Verified armor weak points in live server conditions (adjusted to match behavior outside of local testing).
  • Fixed BTR alarm sound.
  • Fixed missing 3rd person minigun sounds on small helicopters.
  • Fixed JO jeep unable to load into Chinook.
  • Reworked small attack helicopter hit-points.
  • Reworked BTR and Stryker hit-points.
  • Adjusted BTR cannon overheat time.
  • Tweaked BTR weak-point mesh for better responsiveness in public matches.
  • Tweaked Stryker weak-point mesh for better responsiveness in public matches.

Optimization

  • Unified 3rd person weapon models to use the same textures as 1st person models (reduces texture memory usage).