Very special thanks to @AngelExalted, who deserves a round of applause for his contribution to this update and for the work he does to organize weekend events and the upcoming tournament. He did a lot of work on this update to improve the assets from BHD, as well as reworking several assets to add occlusion shells and LODs, which has greatly improved game performance! Cheers man!
🔫 Weapons
- Fixed missing 3rd person weapon model for the M16/EOTech.
- Adjusted the EOTech reticle.
- Reworked the EOTech reticle ring to be more transparent.
- Made mortars less accurate when fired without a laser designator.
- Rebalanced mortar damage: reduced overall blast radius, and increased the minimum damage radius so targets within a few meters receive full damage before damage falls off.
- Fixed an issue where the PKM had no weapon sway while using point-aim mode.
- Reworked body armor class availability: removed from Medic; added to Rifleman and Fire Support.
🚁 Vehicle Changes
BTR & Stryker
- Reduced muzzle flash smoke so it obstructs the gunner's view less.
- Retextured the BTR-80 using a camouflage pattern inspired by real-world designs while matching JO's environment colors.
- Reworked the BTR to use the 1PZ-2 periscope sight for the 30mm cannon.
- Improved BTR 30mm cannon internal and external sound design.
- Added more visible tracers to BTR rounds.
- Added explosion impact sounds to BTR 30mm HE rounds.
- Slightly reduced BTR and Stryker gun recoil.
- Rebalanced overheating: faster heat buildup, faster cooldown, and a short overheating penalty added.
Tanks
- Cannon rounds fired from the BTR, T80, and Abrams now originate from the actual barrel instead of the player camera.
- Fixed the strange bar obstructing the T80 gunner's view.
- Added glass to the Abrams gunner view similar to the T-80 — if shot in the right place, you can break the gunner's sight glass, making it harder for them to see.
Helicopters
- Reduced Little Bird / NB105 health to 5,000 HP.
- Converted helicopter co-pilot seats into emplacements equipped with binoculars for spotting enemy positions.
- Increased NB105 transport capacity to four passengers plus one co-pilot.
- Disabled the NB105 doors from closing during takeoff, making it easier to fire from the helicopter.
- Fixed an Apache and KA-52 multiplayer bug that prevented the 30mm cannon from aiming lower than 10 degrees.
- Helicopter rotors can now kill players when spinning.
- Modified the Apache so the front target optic follows the gunner's head movement, allowing the pilot to see where the gunner is looking.
- Added a gunner direction indicator to the KA-52 cockpit display.
- Improved Puma textures.
Landing Craft
- Increased LCAC and Landing Craft health to 16,000 HP for improved survivability.
🗺️ Objects & Mapping
- Fixed DFX2 terrains that were missing detail maps and foliage maps, eliminating repetitive textures and restoring missing vegetation.
- Created a jungle version of the DFD3 terrain.
- Improved DJ Mod terrain textures with better color and detail.
- Created new foliage and detail maps for DJ Mod terrains that originally lacked them.
- Fixed 2D number text items not displaying correctly on lower graphics settings.
- Added a new Jet Ski vehicle that drives like a boat but can skim across short stretches of land and jump ramps.
- Fixed collision on mton03 that allowed players to walk through a wall.
Notes from the contributions from @AngelExalted 🔥
🆕 Maps Added (from AngelExalted)
- Stone Rogue (added terrain file
dvg1).
- Deadly Diamond (added cargo truck husk).
- Trench Run (added terrain file
dvg1).
🌎 New BHD Content
Terrain Tiles
Added the following BHD terrain tiles:
trntile1 trntile2 trntile3 trntile4
trntile5 trntile6 trntile7 trntile8
trntile9 trntile11 trntile12
Assets Added
Mmanual Mwherhs1 PwrGen PwrGenX
AAGN03 AAGN03X Nctrck1p Nctrk1hk
rmofficA
Ctrk01
- Made drivable.
- Fixed geometry issues.
- Removed driver.
- Added proper vehicle collision.
🌿 Terrain & Foliage Improvements
- Fixed grass on BHD terrain files.
- Made all BHD sky tiles seamless.
- Added leaf sway animation to all BHD trees.
Large numbers of foliage assets received improvements, including:
- Correct wood and foliage material assignments.
- Improved collision boxes.
- Correct bullet collision.
- Smoothed geometry.
- Added leaf sway animations.
- Added LODs to improve performance where applicable.
🏢 Building Improvements
Numerous structures received major optimization and functionality improvements, including:
- Added occlusion shells.
- Added or corrected occlusion boxes.
- Fixed occlusion portals.
- Fixed blink boxes.
- Added multiple LOD levels.
- Improved stair collision.
- Improved exterior collision.
- Fixed crashes caused by improper portals.
- Improved rendering performance.
🛠️ Decoration Improvements
- Smoothed geometry on several decorative objects.
- Added a broken bottle husk to
mbeer.
- Fixed missing sound loops on decorative assets.
⚙️ Additional Gameplay Changes
- Renamed the JO Attack Vehicle to "Drivable Jeep."
- Renamed the new Humvee to "Drivable Humvee."
- Removed emplaced weapons from the Indonesian LCT.
- Updated the Mark V SOC by replacing .50 caliber machine guns with miniguns.
- Updated the Pari-class Patrol Boat by replacing the Mk40 grenade launcher with a new 30mm cannon.